

But once you've played a round as each of the first five characters and unlock each character's more difficult episodes, there's a steep difficulty curve to overcome. It's a great system because each character feels completely different, and while the central combat system of laying dice onto cards doesn't change, the mechanics by which you acquire those dice and cards do.įor the first few hours, as you're moving through the initial dungeons for each character and getting to grips with how they play, Dicey Dungeons is a delight, albeit one that's light on challenge. Some get more radical still, like the witch, who attacks using a "spell book"-when you roll a die you can either spend it on one of the four spells you have selected on your screen, or you can throw it at the spell book in lieu of using an ability and get whichever spell is assigned to that dice number. The thief copies one of its opponents' cards in each match, for instance, and the inventor will always sacrifice one of their cards at the end of each fight in favor of a new ability for the next round, which can be activated just by clicking on it without needing to worry about dice. The six characters each have a unique playstyle, which helps to give the game some sense of variety. The gameshow motif doesn't stretch that far, but the upbeat soundtrack and the little check-in scenes with Lady Luck before each adventure is an effective way of giving you a sense of purpose. The character designs and poses are consistently delightful, so you'll always feel a little bad taking down a direwolf puppy because of the huge grin on their face.

And although their animations are limited, the enemies are charming, too. A good deck will let you be adaptable depending on what you roll, but there’s not a huge number of cards and enemies in the game, meaning that the same ones will pop up frequently-10 hours in I would still occasionally encounter something new, but not as often as I would have liked.Ī charming art style works wonders in glossing over this sense of repetition, however, with each character having a distinctive personality despite the game being light on dialogue. A card might "shock" your opponent, for instance, meaning that one of their cards will be locked next turn unless they spend a die to unlock it, or induce a "freeze" effect that reduces their highest dice roll down to a 1. Still others might introduce effects or buffs. Each card requires something different some are affected by how high the number on the die is, or have maximum or minimum numbers, or will only take odds or evens.

Each character can equip between three and six cards (you have six slots on your inventory screen, and some cards take up two of them), all of which are powered by dice.
